Archive for November, 2009

Hi! This is my review of Kickabout League. It is made by the same people who made Arcanists, and it is also really fun if you are a soccer fan. You can play it from here, and there is also a description about it.

Kickabout League is like an English soccer game. It is like a bit of a mixture of soccer and rugby. If your FunOrb account is an F2P, you can still play Rated games here, you just can’t get the trinkets (things that give you power ups that are for members only). You have to do the tutorial before you can start playing. Once you finish the tutorial, choose some players to buy and put them on your team and choose your team’s colour and jersey type.

There are 4 types of players that you can choose throughout the game as your team mates. Some of them are better at doing one thing than doing another. There are 3 types of traits that you can have. Those are Power, Tackle and Speed. the maximum percentage for a trait is 100% (when you have people with 100% in a trait, they do really good in it). As you progress through the game, you will earn money and experience for your players. The money and experience you earn in Unrated games isn’t as good as it is in Rated games.

There is also a feature that is like an exchanging shop for your players. You can put up a price for your player, and if somebody else likes the player they may put a bid on it. This is one of the coolest features of this game because you can exchange your players with anyone around the world, and you can buy characters who have better traits than your own, which helps a lot so you don’t have to train them all yourself. I think that the highest bid will get the player which means you would receive quite a bit of money for selling your player.

Your team can have up to 8 players. I try to have at least 2 of of each types of players so my team is balanced out. You should try to do something like that too so you don’t have a lot of one type of player and not that many of another. You can’t have 2 of each type of player at the beginning of them game because you have to somehow unlock one type. Here is a list of the player types:

Hotshot

Hotshots are the kind of player you want for scoring goals. The Hotshot is better if they have a high Power level, so you should get that trait as high as you can so they shoot really good. Hotshots aren’t very good at tackling and they aren’t very fast either, but since they shoot really hard it makes up for the lack of the other 2 traits. It is easiest to score a goal with a Hotshot than basically all of the other classes.

Ranger

Rangers are the type of class who can run really fast. It is good to have at least 2 of these in your game when your playing because they are good at defending your goal, and they are also good at being forward. They don’t shoot very hard or tackle very good, but if you know how to use the Ranger then you should be able to get a whole bunch of goals in with them. Most people try to make the goalie come after them and then they run out really fast while the goalie is still getting up and shoot and get a goal (this tactic only works if your Ranger’s speed is really good).

Tank

The Tank class has the best tackle of every class. They are probably the best class for being defensive, but they aren’t very fast or good at kicking. If you have a Tank with 100% tackle, they will be an unstoppable monster when they try to tackle somebody. They are also the only class that can do sharp turns when they are tackling, which ends up being quite helpful if there are a lot of people in the same area.

Elite

Elites are the best class out of them all because they have no special ability themselves, but you can use trinkets on them to make them have good speed, power or tackle. You can make a hybrid of the Ranger and Hotshot (which is really fast and has a very strong kick) to get fast goals, or you could make a Ranger and Tank hybrid so that they are good for being in the defensive position. I’m not sure how you get Elites myself; I believe you either have to unlock them or buy them on the player exchange.

I think that this is one of FunOrb’s best games (other than Arcanists of course!), and that it is my favourite multi player soccer game. You can have up to 8 other players in 1 match, 4 people being on each team. In this game, I have been both F2P and a member, so I am giving it separate ratings for both versions.

F2P Rating: 7/10.

Member Rating: 8.5/10.

Here is a quick trailer of the game; it shows most of the classes in it.

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Hello readers!

This is my review of a really fun online game called Arcanists. You can either play it from FunOrb or Arcanists. All you need to do is make an account before you can start playing, which only takes about 5 minutes.

In Arcanists, your character is this magician that wields spells to attack and compete with. Once you start playing you should do the tutorial so you have the basic controls of movement and aiming. You should do it a few times until you can beat it really fast. After that, you are ready to select your spells and change your character’s appearance, and head out into the multi player games. If you want to have the most fun with this game, you should become a FunOrb member so you have access to Rated games and all of the spell books available to members. I believe the membership price is around 4$-6$.

When you just begin playing(whether you are a member or not) you will only have access to the 2 books that are available to free-to-play accounts(or F2P for short). the F2P books that are there once you start are the book of Arcane and the book of Flame(F2P players don’t have access to the level 3 spells of the book of flame, but all of the level 1 & level 2 spells are available). The book of Arcane is mainly utility spells to help dig through land or for teleporting away from dangerous places. The book of Flame consists of spells that do fire damage, and most of them are pretty good. When you just start the only Arcane spells you should have should be Arcane Arrow, Arcane Tower and Arcane Gate(Arcane Arrow is used for digging, Arcane Tower is a tower spell which puts you in a tower with more health and Arcane Gate is a teleport spell). The rest of your book should be flame Spells.

Once you’re in the multi player game Lobby, you can see to the right of the game screen a whole bunch of games that say “join”. If you do not wish to join a random game, you can always make your own by clicking on the button that says make game. I suggest that you start out with doing team games, which means that you have team mates to help you. I suggest you get the controls of the bomb spells and arrow spells first because they are the ones that usually do the most damage. If you are a member, you should play a whole bunch of Unrated games(the game type available to F2P accounts) for practice before you start playing Rated games. Once you are in the game, you start out with 250 HP. when it reaches 0, you die.

In a Rated game, if you lose your rating will go down and if you win it will go up. I suggest you play team Rated games before you do 1 versus 1 so that if your character dies, you still have a chance of winning the game(if your character does die, you SHOULD NOT leave the game because then you’re rating will go down and you don’t get any wands). In Arcanists, you earn wands by playing Rated games. You don’t get them from winning, but you get them from the rewards that are listed at the end of the game. Some rewards give you less wands than others, but its good if you still get one wand. Some of the best rewards for getting wands are: Most Honourable, Most Cruel, Most Powerful, Most Bouncy and Most Fit.

Wands are used as a currency in Arcanists; you use them to buy the member spell books and spells. To buy a book it costs 5 wands because when you buy it, you receive all 5 of the level 1 spells that are in it and you have to buy the rest with more wands. All level 2 spells cost 2 wands each, and level 3 spells cost 3 wands each. Each book only has 2 level 3 spells, and most of the time they are 1 use only and require 5 other spells from the book that they belong to so you can use them.

Some books have a tower spell in them too. Tower spells put you into a tower with more HP than usual. Some of them even heal back you to full hp and one of them can even move(none of them can move except for 1).

When you have gotten every spell from every book, you are able to purchase a Prestige Hat. Prestige Hats are things that go above your character’s head while playing the game. Each time you get a Prestige Hat it gets harder for you to get all of the spells back again because you start to need a required rating to earn wands at the normal speed. You can purchase up to a maximum of 10 Prestige Hats, every time the icon above your character’s head changing and it getting harder for you to get all of the spells back.

Each book has a familiar to go with it. The familiar drains 100 HP to cast it to full power, but most of the time it is worth it. To use the familiar you must have the full book being used by your character. Here is a list of all of the books:

Book of Arcane

The book of Arcane is mainly like I said utility spells. They don’t do very much damage but they can be quite helpful at some times. The spell Arcane flash is also really good because it creates a giant crater which is good for digging, and it has one of the highest knock-abouts of all spells(knock-about means that the person you used it on goes flying). Although that sounds really good, Arcane Flash is really hard to use when you just begin because you have to figure out the angles of the direction you want the other player to go. Arcane Glyph and Arcane Sigil are also really good spells because they can be used to block of entrances. The book of Arcane is the only book that doesn’t have a familiar or any level 3 spells, meaning that F2P accounts don’t have access to any familiars or level 3 spells.

Book of Flame

The book of Flame has fire spells in it. Like I mentioned before, F2P accounts have access to all of the level 1 & level 2 spells, but not the level 3s. Most of the level 1 spells have a maximum of 50 damage, like Fire Ball and Lava bomb. Although 50 damage isn’t a lot, it is good to have the level 1 spells so you can use the level 2 spells. The level 3 spells allow you to summon a Napalm Dragon which is immune to napalm damage, and the other level 3 spell allows you to call a volcano out from under the sea. The book of Flame’s familiar effect when it is at full power makes all of your fire spells do 50% more damage than usual, which means that is worth the 100 HP to summon it. The full Flame book is one of my favourite books to use because it can easily kill somebody with the increased damage.

Book of Stone

The book of Stone is also a really good book to have. Most of the spells in it do quite a bit of damage and trap people easily. The only bad thing about the book of Stone is that most of the spells have limited uses. Most of the level 2 spells are limited to 2 uses, and some of the level 1 spells are limited to 4 uses. It’s level 3 spells are called Fissure and Meteor. The Fissure sends a whole bunch of Scatter Rocks flying into the land and destroys a whole bunch of it. If somebody gets caught in it, they will most likely die because it does  A LOT of damage. Meteor isn’t as good as Fissure; it just sends a meteor to crash into the land and chew through a whole bunch of it. Meteor isn’t good if you use it on somebody who is on the surface of land; it’s only good when they are hiding in a cave or near the bottom of the map. The book of Stone’s familiar effect makes all stone spells do less damage against you. It can be good, but most of the time it isn’t.

Book of Storm

The book of Storm has lightning moves in it. Most of the spells are quite hard to control, so I would suggest that you only use it if you are good. Shock Bomb and Flight are the only good spells in it in my opinion. Shock Bomb has a pretty good knock-about, and it does a maximum of 80 damage. Flight does what it’s name says; the only bad thing about it is that it requires the level 1 spell Summon Storm Spirit to use. the Storm Spirit actually isn’t that bad at times, but it only has 25 HP so it will most likely always die in 1 hit. It’s level 3 spells are Storm and Summon Storm Dragon. The Storm really isn’t that good because it doesn’t do much damage. The Storm Dragon is really good because the kind of move that it has does a lot of damage. The book of Storm’s familiar effect lets you use Storm every turn at maximum power rather than waiting 5 turns to use it without it. I don’t really think the familiar effect is good though.

Book of Frost

The book of Frost has ice and snow spells in it. I think that it is really good because all of the spells in it do the most damage than any other book. Most of the spells are hard to control and hard to get their maximum damage though. Its fun to make your summons walk around on the water because they will freeze the spot that they walked on, but for a price of 5 hp. The familiar effect lets you also be able to freeze the sea, and it makes you jump really high at maximum power because all of the summons in the book of frost have the highest jump out of all of the other books. It’s level 3 spells are Comet and Summon Frost Dragon. Comet isn’t really good because most of the time it doesn’t do a lot of damage. The Frost Dragon is one of the best dragon summons because it’s Frost Dragon breath does a lot of damage. I think that the familiar is quite pointless though because jumping higher is sometimes bad(when you jump too long or high and off of the screen) and freezing the sea isn’t really good either because it costs 5 hp.

Book of Underdark

The book of Underdark is also one of my favourite spell books because most of the moves steal your enemy’s HP and give it to you. It also has some really good summons. one of it’s level 1 spells is one of the best target spells because you can put it anywhere. It is called Aura of Decay. Its fun to just put these wherever your opponents are because they are really annoying and if they stay in them, it’s damage adds up a lot. The book of Underdark’s level 3 spells are called Swallowing Pit and Lichdom. Swallowing Pit turns all of the summons and creatures on the map into Auras of Decay, so you have to use it at the right moment for it to be good. Lichdom turns you into a Lich, which is an undead creature that gains HP for all of the damage it does. When you are a Lich, you are restricted to spells from the book of Underdark and the book of Arcane. The book of Underdark’s familiar effect lets you come back alive when you die. How ever much HP you put into it is how much you will respawn with. The Underdark familiar is one of the best in my opinion.

Book of Overlight

The book of Overlight mainly consists of healing spells and spells that do light damage. The cool thing about light damage is that it does 2x the normal amount of damage to undead creatures(bye bye Liches!).It’s best summon is called a Paladin, which can do quite a bit of damage and ride the Pegasus summon. The Pegasus is good for fast transportation around the map, and it’s a pretty good meat shield(meat shields are summons with high HP that you can mount, so all of the damage is done to them instead of you). The book of Overlight’slevel 3 spells are called Invulnerability Shield and Shining Power. Invulnerability Shield puts a shield of complete protection around you; if you cast another spell or fall into the water when you’re using is it will dissipate. Shining Power turns you into an Angel; you sprout wings which makes you able to fly and you will gain 10 HP per turn. Angels are restricted to spells from the book of Overlight and the book of Arcane. The book of Overlight’s familiar effect at maximum power shields you 5 hp per turn, so it really isn’t that good.

Book of Nature

The book of Nature is one of the best books if you have the familiar at maximum power. The familiar makes some of your spells more potent like Flurry, Vine Bomb and Thorn Bomb. The book of Nature is one of the books that needs the most strategy to use though. When you are using it, you basically want to stall your opponent long enough for you to put your familiar to maximum power, summon Elves and finish them off with Flurry. When the book of Nature’s familiar is at maximum power, the Elf’s Flurry can kill an Arcanist with full HP in 1 hit, which makes full Nature wielders a formidable opponent if they know how to use it. The book  of Nature’s level 3 spells are called Vine Bloom and Nature’s Wrath. For Vine Bloom, you need to have a Man Trap somewhere so you can use it. Its best to have your opponent trapped somewhere before you can use it because when your familiar is at maximum power and you use Vine Bloom, it will kill them in 1 hit. Nature’s Wrath calls down a whole bunch of leaves witch disrupts anything from flying through it, which means jumping through it and trying to shoot spells through it will just be blown away. The book of Nature is one of the most fun books to use, but you just have to know how to use it.

Book of Seas

The book of Seas is also a really good book, but you also have to have good strategy with it. The spells do Water damage, and some of them are really good at digging. It’s level 1 summon is Water Trolls, which are kinda pointless unless you use hydration on them. Water Trolls really aren’t even that good anyways because they hit on contact, which can be quite annoying. It’s other summon is called a Brine Goblin, which when it dies explodes like a Brine Bomb would. The book of Seas’ level 3 spells are called Ocean’s Fury and Summon Water Lord. Ocean’s Fury doesn’t really do much damage wise, but it basically destroys the entire arena which is good for a full Seas user. Summon Water Lord makes this big and very weak Water Lord, which isn’t really good for anything but a giant meat shield(it has 500 HP, but it will go down fast because it takes more damage than normal summons do). The book of Seas’ familiar effect lets you walk on water(which is great if the arena has been destroyed) without having to sacrifice HP and at maximum power it makes you immune to all types of water damage. The book of Seas is also really fun, but like the book of Nature requires strategy for it to work best.

Book of Cogs

By getting the 1st Prestige Hat you unlock the book of Cogs. The book of Cogs doesn’t really have a lot of spells that do much damage, and there are really only 2 good spells in it which are Clock Tower(the tower that can move around) and Blast From The Past(or BFTP for short). It’s level 3 spells are called Redo and Summon Steam Dragon. The Steam Dragon is probably the worst dragon summon because it doesn’t do much damage. Redo puts every body’s spell book back to how it was at the beginning of the game, which isn’t a good spell because it gives your enemies their good spells back. The book of Cogs’ familiar effect at maximum power gives you 30 more seconds on your turn, which means the book of Cogs is really good at 10 second matches.

I think that this is a great game, and if you are a fan of strategy turn-based games, you should definately try out this one.

F2P Rating: 6.5/10

Member Rating: 9/10

 Here is a video of the gameplay. It shows some of the spells too.

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Convention on the Rights of the Child by Paolo Mazzo []Hello readers! Tomorrow is the National Day of The Child. It marks the 20th anniversary of the Convention on the Rights of the Child. In 1989, the CRC established the basic human rights of the child (A person below the age of 18). So, all of our class is going to be writing a post about it. Here are the 3 rights that I think are some of the most important:

  1. Article 7 (Registration, name, nationality, care): All children have the right to a legally registered name, officially recognised by the government. Children have the right to a nationality (to belong to a country). Children also have the right to know and, as far as possible, to be cared for by their parents.
  2. Article 8 (Preservation of identity): Children have the right to an identity – an official record of who they are. Governments should respect children’s right to a name, a nationality and family ties.
  3. Article 10 (Family reunification): Families whose members live in different countries should be allowed to move between those countries so that parents and children can stay in contact, or get back together as a family.

I chose my first fact because I think that it would be important to have a name. For example, if you were alone in a hospital with no one to identify you, one of the only ways that they could is if you told them your name. If you got taken away from your family, it would also make it harder for people to track you without an identity; they would only be able to find you by a description and a picture of you. It would be important to belong to a country too because if a child wasn’t, they could be from anywhere. It is also important to be cared for by your parents because they would most likely be your best care providers and because if you weren’t, then how would somebody important know who your parents are?

The second fact also seems to be quite important even though it is very similarto the first one. For example, if you didn’t have a birth certificate, then people might not know who you are at all, and it would make it hard for people to identify you. It is also important to know what family you belong to so that if you got hurt or injured somebody could contact your family members and tell them.

The third fact that I have chosen is quite important too because if your family was separated by a war or any other reason and part of your family had to leave to a different country and the other half had to stay, you would want to see both of your parents and your siblings or try to get the rest of your family to the country that your family wants to stay in. If my family had lived in a different country and the other half in a different country, I would still want to be able to see both parts of my family.

If you have your own blog, you should visit this site and choose 3 rights and write your own post about them, or tell me which right you think is most important in a comment.

Convention on the Rights of the Child by Paolo Mazzo

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Picnik collage poppiesThis Remembrance Day our class got to be in charge of the Remembrance Day assembly. I think that we did a great job on it, and got the message of Remembrance in the students’ minds. We had to do a few things before we could do  the assembly though!

Our class got to go in groups to interview different people from the military. I got to go to all of the interviews because I was the one watching the recording software and making sure it was working properly. Each of the interviews lasted on average 10-20 minutes, but one of them lasted much longer because we had a lot of things we wanted to ask him. We used the interviews to help create speeches that had a very good amount of information in them.

I tried to remember all of the people who died in the war so that we could have better lives today. I thought the best thing to represent this would be the Poppy. I used all of my favourite pictures of Poppies that were available to us to make this image. I also think that the Poppy is a wonderful flower, with such a rich red colour to it.

What did you do this Remembrance Day? did you go to a ceremony in your town?

All images from Veterans Affairs Canada

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vancouver 2010 by fboosmanOn Monday, I got up like I would almost every day. I got dressed, ate breakfast and then walked to school. It was like just any other day, except later we were going to go down to Lewis Park to see the Olympic Torch Run ceremony!

But before that, we still had to do a few things first. We went to the computer lab so that we could do some work on our blogs. Once we had finished that(at 9:45 AM), it was time for us to go to the buses and leave for Lewis Park. It took about 15-20 minutes to get there after we had left the school, so we didn’t get there until about 10:00 AM. We still had a little walk to the stage, where there was a giant mass of people watching live performances.

I watched a few of the performances(which were really good!), but then I ran into some of my old friends from last year, and my teacher from last year. Their school was also at the ceremony! After a while of talking to them, I noticed that they had Coca Cola bottles, and asked where they were getting them from. At the edge of the park, there were a whole bunch of booths and stuff that were handing out free hot chocolate and cola! There were also some other things being handed out like tambourines and glowing cola bottles! I didn’t get one of the glowing cola bottles because I wasn’t there when the guy was handing them out.

While me and some classmates were exploring, the Olympic Torch finally came in! That was what we had been waiting for the whole time, and I thought that it was great to see it. At the same time, there were SAR Techs parachuting down from a helicopter, but they were a bit late(they were supposed to come before the torch did), so not many people really noticed them. The person who had the torch then came up to the stage and lit the main torch with it, and some more performances came on after that.

Our class got to take a picture with Mr. Pullin, one of the people who were running with the torch. I also got to hold the torch because there was a person letting people hold it. I thought it was quite heavy for a torch, but I wasn’t the person who designed it! We then got into a line and walked back to the buses because it was time for us to leave.

Once we got back to the school, we ate our lunches and then we worked on a list of the things that happened that day.

Has the Olympic Torch passed through your town? Or have the Olympics been held close to where you live? Leave a comment and I’ll get back to you as soon as I can!

Vancouver 2010 Logo by fboosman

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